The Purpose of Brutality in The Last of Us
Monthly magazine for long-form articles and podcasts on videogames
Aug 01 26August 01, 2026
Article at bulletpointsmonthly.com
Killing Gods, Feeling Great
Monthly magazine for long-form articles and podcasts on videogames
Aug 01 26August 01, 2026
Article at bulletpointsmonthly.com
Mostly I Think About the Mistakes
Monthly magazine for long-form articles and podcasts on videogames
Jul 23 26July 23, 2026
Article at bulletpointsmonthly.com
No, Mr. Bond, I Expect You to Live Forever
Monthly magazine for long-form articles and podcasts on videogames
Jun 18 26June 18, 2026
Article at bulletpointsmonthly.com
Awake, with Force
Monthly magazine for long-form articles and podcasts on videogames
Oct 20 25October 20, 2025
Article at bulletpointsmonthly.com
Stuck in a Dream
Monthly magazine for long-form articles and podcasts on videogames
Apr 03 25April 03, 2025
Article at bulletpointsmonthly.com
The Past, Covered with Blood
Monthly magazine for long-form articles and podcasts on videogames
Mar 07 25March 07, 2025
Article at bulletpointsmonthly.com
Captain America and Professor X
Monthly magazine for long-form articles and podcasts on videogames
Dec 14 24December 14, 2024
Article at bulletpointsmonthly.com
Restful Dreams
Monthly magazine for long-form articles and podcasts on videogames
Oct 25 24October 25, 2024
Article at bulletpointsmonthly.com
My Brain Is Bleeding
There’s a quote from a 1992 New York Times article on Cormac McCarthy where McCarthy says that he doesn’t like authors who don’t “deal with issues of life and death.” This was an opinion that McCarthy returned to often in the scant press he took part…
Sep 26 24September 26, 2024
Article at bulletpointsmonthly.com
The Human Hand
Dragon’s Dogma 2 is an adventure. That nebulous term, “adventure,” is deployed constantly in games—as an oblique genre descriptor, as a marketing term so overused it’s detached from any semantic potency. In its full meaning, though, an adventure is…
May 01 24May 01, 2024
Article at bulletpointsmonthly.com
Dead in Love
Videogames are terrified of love. Banishers: Ghosts of New Eden is suffused with it. Every one of the stories that intertwine to create its overarching plot is an examination of love—a big and broad enough topic to support this attention—and the ways…
Apr 10 24April 10, 2024
Article at bulletpointsmonthly.com
Too-Open World
Final Fantasy VII Rebirth This article discusses plot details from throughout Final Fantasy VII Rebirth. Here’s the big question, the one that insists upon an answer the longer you spend playing Final Fantasy VII Rebirth: Why is it an open world…
Mar 07 24March 07, 2024
Article at bulletpointsmonthly.com
Like a Dragon: Infinite Wealth Passes the Torch Forward
Kazuma Kiryu, a legendary ex-gangster in the Japanese underworld, stops before a bridge, a café, a nightclub, or an office building, suddenly awash in memories of bygone times. Scenes flash before his eyes of lost loves—of old rivals and friends from…
Jan 29 24January 29, 2024
Article at Wired
Nothing's Shocking
When RoboCop, the film, released in 1987, critics centred in large part on its violence. A sibling of the video nasties of its decade, the movie’s gore, like much of Paul Verhoeven’s work, is as attention-grabbing as it is crucial to the thematic…
Jan 15 24January 15, 2024
Article at bulletpointsmonthly.com
Your Safety's Off, Evil Twin
Alan Wake II This article discusses plot details from throughout Alan Wake II. It's also meant to be read after Ed's article on the game, "Television is More Fun Than Mirrors." Pretty much nobody in Alan Wake II has a clear idea of what’s happening…
Nov 17 23November 17, 2023
Article at bulletpointsmonthly.com
Alan Wake II Is Far Darker Than Its Predecessor—and Perfects the Horror Genre
Alan Wake II begins with a man stumbling naked through the woods at night. He has just emerged from a lake, mud clinging to his back, and his body a deathly blue that blends with the thick shadows of the forest. Whispered words and groans sound in…
Nov 04 23November 04, 2023
Article at Wired
Baldur’s Gate 3 Rewards You for Your Unexpected Choices
Baldur’s Gate 3 is a game about making choices. Encounter an imposing, demonic creature in the depths of a cavernous underground temple and, depending on how the player has created their character, the monster may be convinced to kill off its hellish…
Sep 04 23September 04, 2023
Article at Wired
Starfield Makes It Easy to Get Lost in Space
Nearly two dozen hours into Starfield, the latest action role-playing game from Bethesda Game Studios, I stumbled upon a side story that was far more thrilling and formally inventive than anything else in the main plot up to that point. In it, the…
Aug 31 23August 31, 2023
Article at Wired
















