The Geezer’s Guide to Free-Form RPG, Part 5: File DefinitionsWhile the changes in data definition introduced by the new free-form RPG support are great, I have to admit that it was probably the free-form file specifications that raised the biggest cheer from me. Let me tell you why. I have always hated… Aug 13 14August 13, 2014Article at IT Jungle
The Geezer’s Guide To Free-Form RPG, Part 4: Prototypes and Procedure InterfacesAs promised in Part 3 of this Geezer’s Guide, this time I am going to be looking at the new support for prototypes and procedure interfaces. There are not a large number of enhancements in this area. Mostly they consist of improvements in the… Jul 09 14July 09, 2014Article at IT Jungle
The Geezer’s Guide to Free-Form RPG, Part 3: Data Structures and More Data DefinitionsIn my previous tip on the new free-form RPG support I discussed the basics of the new methods for defining data in RPG. In this tip I will be covering some additional aspects of the new style data definitions that are not so obvious from a simple… May 28 14May 28, 2014Article at IT Jungle
The Geezer’s Guide to Free-Form RPG, Part 2: Data Structures and MoreIn the first part of this series I discussed why I thought that RPGers should care about the new free-form support. Since you may have seen other articles on the basics of this support, I thought in this tip I’d focus on a few examples of how… Apr 16 14April 16, 2014Article at IT Jungle
Four Reasons RPG Geezers Should Care About The New Free-Form RPG (Geezer's Guide, Part 1) By now you have probably heard that with the latest V7 changes to RPG IV, we can code completely free-form programs. But why should you care? Maybe you saw the benefit of free-form calcs and have been using them for some time, but you still… Feb 12 14February 12, 2014Article at IT Jungle