David Carcasole

David Carcasole

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The Timeline for Indie Success is Paved by Playtesting, or what Jason Della Rocca calls the “New Indie Religion"

The Timeline for Indie Success is Paved by Playtesting, or what Jason Della Rocca calls the “New Indie Religion"

Finding success with an indie is tough, but there is a timeline and a 'religion' to follow, according to former IGDA boss Jason Della Rocca

Jul 01 26July 01, 2026

Article at wccftech.com

Canada’s GDC of the Future: How XP Gaming is Connecting the Video Game Industry for the Modern Age and Beyond

Canada’s GDC of the Future: How XP Gaming is Connecting the Video Game Industry for the Modern Age and Beyond

Wccftech attended Toronto XP Game Summit 2026, and got to see and hear first hand how XP Gaming is developing B2B conferences for the future.

May 29 26May 29, 2026

Article at wccftech.com

    The developers that supported the PlayStation Vita until the very end

The developers that supported the PlayStation Vita until the very end

Kickstarter and GoFundMe campaigns are commonplace in the gaming industry, though rarely are those campaigns responsible for sustaining an entire console platform. That has been the case with Sony's PlayStation Vita, gaming's most tragic handheld…

Oct 25 21October 25, 2021

Article at gamesindustry.biz

Interview With Gardens Co-Founders, Chris Bell & Stephen Bell – Ambitious Games The Sustainable, Healthy Way

Interview With Gardens Co-Founders, Chris Bell & Stephen Bell – Ambitious Games The Sustainable, Healthy Way

There’s something rotten in the games industry. It’s arguably the most exciting time to be a gamer, no matter where you play, and each year – this current one, particularly – we can expect great games from incredible developers. Those same incredible…

Feb 02 22February 02, 2022

Article at psu.com

Interview With Jennifer Hale At Fan Expo 2024 – Mass Effect’s FemShep Talks The War Against The Machines And Putting People Over Profits

Interview With Jennifer Hale At Fan Expo 2024 – Mass Effect’s FemShep Talks The War Against The Machines And Putting People Over Profits

“If you can put people before profits, we’ll be in good shape,” is what the iconic Canadian actor Jennifer Hale told me at Fan Expo 2024 when we were discussing Generative AI and the impact it can have on her industry. It’s the obvious and…

Sep 06 24September 06, 2024

Article at psu.com

Zero Parades: For Dead Spies Studio ZA/UM is “Less Interested in Arguing We’re Capable of Making a Good Game Than in Just Making One”

Zero Parades: For Dead Spies Studio ZA/UM is “Less Interested in Arguing We’re Capable of Making a Good Game Than in Just Making One”

Zero Parades: For Dead Spies writer Honey Watson and principal writer Siim Kosmos Sinamäe talk ZA/UM's espionage thriller in new interview.

Mar 20 26March 20, 2026

Article at wccftech.com

Samson: A Tyndalston Story Interview – Former Mad Max and Just Cause Devs Sink Into New AA Brawler That’s “Not GTA”

Samson: A Tyndalston Story Interview – Former Mad Max and Just Cause Devs Sink Into New AA Brawler That’s “Not GTA”

Check out our interview with Samson: A Tyndalston Story's creative director, Christofer Sundberg and senior game designer, Donald Young.

Feb 26 26February 26, 2026

Article at wccftech.com

Celebrating Rainbow Six Siege’s 10th Birthday With Ubisoft Montreal – Interview with Alex Karpazis and Joshua Mills

Celebrating Rainbow Six Siege’s 10th Birthday With Ubisoft Montreal – Interview with Alex Karpazis and Joshua Mills

Check out our coverage of Rainbow Six Siege celebrating its 10 years at Ubisoft Montreal and interview with Alex Karpazis and Joshua Mills

Dec 16 25December 16, 2025

Article at wccftech.com

Mount and Blade II: Bannerlord – War Sails Q&A Interview with TaleWorlds Entertainment

Mount and Blade II: Bannerlord – War Sails Q&A Interview with TaleWorlds Entertainment

Check out our interview with Mount and Blade II: Bannerlord developers Falk Engel and Gökçen Karaağaç ahead of the War Sails expansion launch

Nov 21 25November 21, 2025

Article at wccftech.com

ASUS Talks ROG Xbox Ally and ROG Xbox Ally X – “This Is The Way Forward For Us”

ASUS Talks ROG Xbox Ally and ROG Xbox Ally X – “This Is The Way Forward For Us”

Check out our interview with ASUS's global head of technical marketing and head of content for ROG on all things ROG Xbox Ally X.

Oct 15 25October 15, 2025

Article at wccftech.com

Follow The Blade - The Ubisoft Quebec Team Talk What Went Into Assassin's Creed Shadows, The Future Of The...

Follow The Blade - The Ubisoft Quebec Team Talk What Went Into Assassin's Creed Shadows, The Future Of The...

Check out our interviews with members of the team at Ubisoft Quebec speaking about everything Assassin's Creed Shadows for yourself, here.

Mar 27 25March 27, 2025

Article at psu.com

Interview With Digital Eclipse's Editorial Director Chris Kohler - "Nothing Is Preserved, Preservation Is An Ongoing Process" - PlayStation Universe

Interview With Digital Eclipse's Editorial Director Chris Kohler - "Nothing Is Preserved, Preservation Is An Ongoing Process" - PlayStation Universe

Check out our interview with Chris Kohler, editorial director at Digital Eclipse about working on Tetris Forever, games preservation and more.

Nov 13 24November 13, 2024

Article at psu.com

Building A Scoundrel’s Story – Speaking To The Cinematic Team, Writers And Cast Behind Star Wars: Outlaws

Building A Scoundrel’s Story – Speaking To The Cinematic Team, Writers And Cast Behind Star Wars: Outlaws

With Star Wars: Outlaws only days away from releasing, last week for PSU I got to visit the Ubisoft Toronto studio and get a full behind-the-scenes look at the game, hear from some of the developers behind the game and check out the on-site motion…

Aug 22 24August 22, 2024

Article at psu.com

Interview With Jake Solomon, Former XCOM Creative Director And Midsummer Studios Co-Founder – Emergent Narrative Is King

Interview With Jake Solomon, Former XCOM Creative Director And Midsummer Studios Co-Founder – Emergent Narrative Is King

The last time Jake Solomon announced he’d be working on something that wasn’t XCOM, it was still a turn-based strategy game, and he was still developing it at Firaxis. That game was Marvel’s Midnight Suns, a game that, while perhaps not another XCOM…

May 14 24May 14, 2024

Article at psu.com

Interview With Gardens Co-Founder Chris Bell On How The Garden Is Growing, One Year Later

Interview With Gardens Co-Founder Chris Bell On How The Garden Is Growing, One Year Later

Interview With Gardens Co-Founder Chris Bell On How The Garden Is Growing, One Year Later – Last year, I got to ask Chris and Stephen Bell, co-founders of the new studio Gardens about what they’re trying to do with this new team. How they intend to…

Jul 26 23July 26, 2023

Article at psu.com

WoodRunner Games Looks to Balance Classic and Modern Platforming With Precision Platformer Croak, a.k.a ‘Frog Celeste’

WoodRunner Games Looks to Balance Classic and Modern Platforming With Precision Platformer Croak, a.k.a ‘Frog Celeste’

Check out our interview with Croak developers WoodRunner Games and its co-founder Max Petroff all about brining a fresh take to platformers.

Apr 03 26April 03, 2026

Article at wccftech.com

Interview With Imagine Earth Developer Serious Bros. – Brothers Across The Universe And Platforms

Interview With Imagine Earth Developer Serious Bros. – Not all the time, but often enough, the games that are able to garner a solid, committed following and fan base are the games that came from the smallest of beginnings. Imagine Earth is in may…

May 14 24May 14, 2024

Article at psu.com

Interview With Rooster Team Sticky Brain Studios – Really Great People Doing Really Great Work

Video games are not a place where you’ll commonly find auteurs. Individual geniuses that can be given the full credit for what makes a game amazing, clever, seminal, pick your descriptive word. Oh sure, there have been and likely will still be…

May 14 24May 14, 2024

Article at psu.com

Interview – Slave Zero X’s Art Director Francine Bridge And Character Animator Scott Brown Discuss Slave Zero X’s Influences And The State Of ‘Retro-Inspired’ Games

Interview – Slave Zero X’s Art Director Francine Bridge And Character Animator Scott Brown Discuss Slave Zero X’s Influences And The State Of ‘Retro-Inspired’ Games

If Slave Zero X wasn’t already on your radar for games to play in 2024, then add it to your list. This retro-inspired side-scrolling action game mixes the complexity of a 2D fighting game with high-octane action into a futuristic dystopian adventure,…

Feb 21 24February 21, 2024

Article at psu.com

Interview – Les Stroud Talks About Bringing Survival To Your Living Room Once Again With Survivorman VR: The Descent

Interview – Les Stroud Talks About Bringing Survival To Your Living Room Once Again With Survivorman VR: The Descent

When you think of survival tv shows, you’d be forgiven for thinking about the likes of Man vs Wild or Naked And Afraid, but the grandfather of those shows, and others like them, is Survivorman. Les Stroud, better known as the one and only…

Feb 16 24February 16, 2024

Article at psu.com

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